thanks for your reply . i see i had a typo on my question
Should have been
How to fix the text so it displays where i want it to when text scaling is not 100%?
also i am using GDIP.RectF coordinates for the text in my dialog .
for example
GDIP.RectF r
r.X=20; r.Y=10
how should i convert these?
other RectF constructors PointF, Real, or some other way?
or redo all the coordinates in Point?
Should have been
How to fix the text so it displays where i want it to when text scaling is not 100%?
also i am using GDIP.RectF coordinates for the text in my dialog .
for example
GDIP.RectF r
r.X=20; r.Y=10
how should i convert these?
other RectF constructors PointF, Real, or some other way?
or redo all the coordinates in Point?
